|
|
|
 |
|
|
Click here to read the patchnotes for The Gates of Ahn'Qiraj patch.
 |
Ahn'Qiraj
The Gates of Ahn'Qiraj will house two massive, unique dungeons - the Ruins of Ahn'Qiraj, a 20-man raid dungeon, and the Temple of Ahn'Qiraj, a 40-man raid dungeon. As players delve deeper into the mysteries of Ahn'Qiraj, they will discover revelations of the Silithid infestation and their shadowy masters, the Qiraji. Players will have to complete a world event of massive proportions before they can open the Gates of Ahn'Qiraj on their realm. You can read more about the war effort against the Qiraji and the War of the Shifting Sands here.
You can also adorn your desktop with the new Gates of Ahn'Qiraj Wallpaper which has been added to our World of Warcraft Wallpapers section.
 |
New Armor Models
Many high-level class armor sets are receiving a complete graphical overhaul! Check out the concepts and screen captures below:
|
 |
Linked Auction Houses
One of the features planned for Patch 1.9 is the Linked Auction House System. Players will discover that they can buy and sell goods with greater effectiveness using this highly anticipated system. Horde players will find that the auction houses in Orgrimmar and the two new Undercity and Thunder Bluff auctions houses will share the same pool of player-character created auctions. The auction houses in Undercity and Thunder Bluff will be added in Patch 1.9. Similarly, Alliance players will find the same to be true when visiting the current Ironforge auction house, and the soon-to-be added Stormwind and Darnassus auction houses.
This system has been expanded to support non-aligned auction houses as well. Gadgetzan, Everlook, and Booty Bay goblin-run auction houses will be linked with each other so characters can access all of these auctions as long as they have neutral or better reputation with the goblin factions of Booty Bay, Everlook, and Gadgetzan.
In addition, the "Looking for Group" and "Trade" channels have been unified among the allied cities for each faction. For example the channel "Trade - City" will allow a character in Stormwind to advertise an item at the same time in all three Alliance capitol cities, and the channel "LookingForGroup - City" will allow a character in Orgrimmar to ask for help from other players in ThunderBluff and Undercity.
|
 |
Multiple Battlegrounds Queues
Players will be able to enter multiple battleground queues! No longer must you make the hard decision of which queue to join -- when queued for all three, you can join the first one available or hold out for that special Battleground you're really seeking.
|
 |
Raid Dungeons
In 1.9, the way raid timers are handled will undergo a significant change. The new system will have all instances reset at a certain server time, regardless of when you were actually saved to the instance. The reset times are as follows:
- Molten Core: Every 7 Days, resetting during weekly maintenance.
- Blackwing Lair: Every 7 Days, resetting during weekly maintenance
- Temple of Ahn'Qiraj (40-man): Every 7 Days, resetting during weekly maintenance
- Onyxia: Every 5 Days
- Zul'Gurub: Every 3 Days
- Ruins of Ahn'Qiraj (20-man): Every 3 Days
The resets, if not during weekly maintenance, are planned to occur during off-hours when the least amount of raids are active. We plan on implementing a calendar of sorts on the website to help you better plan out your particular raid schedule. There are many reasons why this particular approach was chosen; we've gone over a multitude of options and felt that this change would be best in the long run.
As the reset time approaches, if you are in the instance, you will be informed of the impending reset every hour on the hour. 15 minutes before the reset, the reminders become more frequent; once the reset time is reached, all players in the instance will be ported to their bind point. You can access your saved raid status at any time via /raidinfo, and you will be informed of your status regarding an instance when you zone into the dungeon.
We know that this change is a major one for raiding guilds; we've done our utmost to make the reset times as convenient as possible for the majority of our players. All saved instances will be reset when 1.9 goes live to accommodate this change.
|
|
 |
Timbermaw Hold
Amongst the corruption of Felwood, one tribe of furbolgs has escaped the taint which has ravaged their homeland: the Timbermaw furbolgs. Those adventurers, who seek out Timbermaw Hold and prove themselves to be friends of this shamanistic tribe, can learn from them the ways of crafting powerful armor and the secrets of their healing talismans.
|
 |
Paladin Talent Update
All three Paladin talent trees are receiving a complete review, and many great new changes are in the works. Now that they are finalized, we're giving a preview of them through our Talent Calculator!
|
[Return to Main]
|